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"Input Button unload_long_back_btn is not setup" issue encountered in Unity

2024-07-12

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When you encounter "Input Button" in Unityunload_long_back_btnIf the problem "is not setup" occurs, you need to follow the steps below to solve it:

1. Check button name

Make sure you use the button name in your code (unload_long_back_btn) exactly matches the configuration in the Unity Input Manager.

2. Configuring buttons in the Input Manager

Here are the steps to configure or verify buttons in Unity Input Manager:

  1. Open Input Manager

    • In the Unity editor, selectEdit > Project Settings > Input Manager
  2. Add or modify a button

    • ExpandAxessection (make sure you are viewingAxes, instead ofButtons)。
    • Click+button to add a new entry.
    • Name itunload_long_back_btn, or find and modify an existingunload_long_back_btnInput item.
  3. Setting button properties

    • Make sure the following properties are configured correctly in the Input Manager:
      • Nameunload_long_back_btn(Must exactly match the name used in the code).
      • Positive Button: Specifies the key or button to assign (for examplespacejoystick button 0)。
      • Alt Positive Button: Optional to set the backup button.
      • Gravity: Usually set to3(How quickly the control input increases).
      • Dead: Usually set to0.001(Minimum value required to register input).
      • Sensitivity: Usually set to3(Controls the sensitivity of the input).
      • Button Type:Set asKey or Mouse Button
      • Axis:Set asNone

3. Check input handling in your code

Make sure to use it correctly in your scriptsInput.GetButton()Input.GetButtonDown()orInput.GetButtonUp()To detect the state of the button. For example:

  1. void Update()
  2. {
  3. if (Input.GetButton("unload_long_back_btn"))
  4. {
  5. // 处理按钮被按住的情况
  6. Debug.Log("unload_long_back_btn 被按住了");
  7. }
  8. }

Ensure that the string"unload_long_back_btn"Exactly matches the name configured in the Input Manager.

4. Check the default settings

If you don't have a custom input manager, you probably don't haveunload_long_back_btnIn this case, consider adding a default button setting.

5. Checking custom input scripts

If you have custom input processing scripts, make sure they are properly referencedunload_long_back_btnAnd handle it correctly. When adding or modifying buttons, check carefully for any spelling errors or omissions.

6. Restart Unity

Sometimes Unity needs to be restarted for changes in the Input Manager to take effect.

By following these steps, you should be able to resolve the "Input Buttonunload_long_back_btnis not setup" problem. If the problem persists, check again for other configuration or code errors.