2024-07-12
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When you encounter "Input Button" in Unityunload_long_back_btn
If the problem "is not setup" occurs, you need to follow the steps below to solve it:
Make sure you use the button name in your code (unload_long_back_btn
) exactly matches the configuration in the Unity Input Manager.
Here are the steps to configure or verify buttons in Unity Input Manager:
Open Input Manager:
Edit
> Project Settings
> Input Manager
。Add or modify a button:
Axes
section (make sure you are viewingAxes
, instead ofButtons
)。+
button to add a new entry.unload_long_back_btn
, or find and modify an existingunload_long_back_btn
Input item.Setting button properties:
unload_long_back_btn
(Must exactly match the name used in the code).space
,joystick button 0
)。3
(How quickly the control input increases).0.001
(Minimum value required to register input).3
(Controls the sensitivity of the input).Key or Mouse Button
。None
。Make sure to use it correctly in your scriptsInput.GetButton()
、Input.GetButtonDown()
orInput.GetButtonUp()
To detect the state of the button. For example:
- void Update()
- {
- if (Input.GetButton("unload_long_back_btn"))
- {
- // 处理按钮被按住的情况
- Debug.Log("unload_long_back_btn 被按住了");
- }
- }
Ensure that the string"unload_long_back_btn"
Exactly matches the name configured in the Input Manager.
If you don't have a custom input manager, you probably don't haveunload_long_back_btn
In this case, consider adding a default button setting.
If you have custom input processing scripts, make sure they are properly referencedunload_long_back_btn
And handle it correctly. When adding or modifying buttons, check carefully for any spelling errors or omissions.
Sometimes Unity needs to be restarted for changes in the Input Manager to take effect.
By following these steps, you should be able to resolve the "Input Buttonunload_long_back_btn
is not setup" problem. If the problem persists, check again for other configuration or code errors.