2024-07-12
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Collectio Nativa non disposita est, inde in memoria Leak. Euenit:
Unity.Collections.NativeArray1:.ctor (Byte [], Allocator)
UnityEngine.Networking.UploadHandlerRaw: .ctor (Byte [])
UnityEngine.Networking.UnityWebRequest: SetupPost (UnityWebRequest, WWWForm)
The full text of the error is ut supra
Inspice solutiones primum
usura (var request = UnityWebRequest.Post(serverURL, "POST"))
usura (var uh = new UploadHandlerRaw(bodyRaw))
{
//request.disposeUploadHandlerOnDispose = true;
//request.disposeDownloadHandlerOnDispose = true;
//request.disposeCertificateHandlerOnDispose = true;
request.SetRequestHeader("Content-Type", "application/json; charset=utf-8");
cede reditus request.SendWebRequest();
}
Solvi potest duobus usibus simul positis
Post multam informationem in Interreti annotatam, multi dixerunt uploaderhandler creatos non esse dimissum, quod memoriam Leak effecit.
Multi dicunt ut
//request.disposeUploadHandlerOnDispose = true;
//request.disposeDownloadHandlerOnDispose = true;
//request.disposeCertificateHandlerOnDispose = true;
Fine erit si haec tria posueris, sed probavi et effectus non fuit idealis.
Tunc cogitavi, bene est manually uploadhandler dimittere? Tribuo is a attentent,
request.uploadHandler.Dispose();
Effectus non est idealis.
byte[] bodyRaw = Encoding.UTF8.GetBytes(send_data);
webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw);
Idem effectus non est specimen.
tum in
Collectio Nativa non disposita est, inde in memoria Leak. - Forum Unitum
Solutio in ipso fundo huius paginae invenitur. Gratias ago tibi bro. Problema solvitur quod mihi diu molestum fuit.
Hoc forum in alio scriptoris diario inveni.
https://blog.csdn.net/Miner_W/article/details/29400923
Gratias tibi etiam huic seni.