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Unitas Collectio Nativa non disposita est, inde in Leak memoria.

2024-07-12

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Collectio Nativa non disposita est, inde in memoria Leak. Euenit:
Unity.Collections.NativeArray1:.ctor (Byte [], Allocator)
UnityEngine.Networking.UploadHandlerRaw: .ctor (Byte [])
UnityEngine.Networking.UnityWebRequest: SetupPost (UnityWebRequest, WWWForm)

The full text of the error is ut supra

Inspice solutiones primum

usura (var request = UnityWebRequest.Post(serverURL, "POST"))
usura (var uh = new UploadHandlerRaw(bodyRaw))
        {
//request.disposeUploadHandlerOnDispose = true;
//request.disposeDownloadHandlerOnDispose = true;
//request.disposeCertificateHandlerOnDispose = true;
request.SetRequestHeader("Content-Type", "application/json; charset=utf-8");
cede reditus request.SendWebRequest();
        }

Solvi potest duobus usibus simul positis

Post multam informationem in Interreti annotatam, multi dixerunt uploaderhandler creatos non esse dimissum, quod memoriam Leak effecit.

Multi dicunt ut

//request.disposeUploadHandlerOnDispose = true;
//request.disposeDownloadHandlerOnDispose = true;
//request.disposeCertificateHandlerOnDispose = true;

Fine erit si haec tria posueris, sed probavi et effectus non fuit idealis.

Tunc cogitavi, bene est manually uploadhandler dimittere? Tribuo is a attentent,

request.uploadHandler.Dispose();

Effectus non est idealis.

byte[] bodyRaw = Encoding.UTF8.GetBytes(send_data);
webRequest.uploadHandler = new UploadHandlerRaw(bodyRaw);

Idem effectus non est specimen.

tum in

Collectio Nativa non disposita est, inde in memoria Leak. - Forum Unitum

Solutio in ipso fundo huius paginae invenitur. Gratias ago tibi bro. Problema solvitur quod mihi diu molestum fuit.

Hoc forum in alio scriptoris diario inveni.

https://blog.csdn.net/Miner_W/article/details/29400923

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